Raigor Stonehoof the Earthshaker | Strength: 22 + 2.5 Agility: 12 + 1.4 Inteligence: 16 + 1.8 | Damage: 46 - 56 Armor: 2.7 HP: 568 Mana: 208 Movespeed: 300 Range: 128 (melee) Attack Time: 1.52 (+12%) |
The earthshaker is one hack of a powerful hero, with strength being is primary attribute it will not only increase your damage but your health too. So keep in mind that you will deal damage and have plenty of life with it too.
A huge mistake that many players do is that they forget about intelligence, but you wont make that mistake because you will buy intelligence items to for this hero that way you can stun and cast powerful spells and after those you can still hit with that huge wooden totem from your back to finish your enemy off.
A huge mistake that many players do is that they forget about intelligence, but you wont make that mistake because you will buy intelligence items to for this hero that way you can stun and cast powerful spells and after those you can still hit with that huge wooden totem from your back to finish your enemy off.
3. Skill Build by Kumpul Dota
Level | 1 | 2 | 3 | 4 | 5 | 6 |
Skill | | |
Level | 7 | 8 | 9 | 10 | 11 | 12 |
Skill | | |
Level | 13 | 14 | 15 | 16 | 17 | 18 |
Skill | | | | |
Level | 19 | 20 | 21 | 22 | 23 | 24 |
Skill | | | | | | |
4. Item Build And Game Strategy by Kumpul Dota
Kumpul Dota menyarankan item ini, untuk urutan kamu boleh bebas, tapi idealnya kamu beli item ini aja..he..he
Early Game | |||||||
Ring of Basilius | |||||||
875 | 500 | ||||||
Midle Game | |||||||
1750 | 1450 | 2100 | 1400 | ||||
Last Game | |||||||
1450 | 4350 | 5550 | 2050 | 5500 | 4200 | ||
Your Enemies----> | ||||||||
VS | ||||||||
<-----Your Partners |
6. GAME STRATEGY BY KUMPUL DOTA
Earthshaker is one of the heroes a bit difficult to use but also with their skill is totally a hunter
Primordial have the first skill "Fissure" at the beginning of the game, so in order to make your Flirts Blood, to help make Flirts or so to escape it
It is also used at the beginning of the game to keep out the creeps and stop making enemies heroes experience ... Although not highly recommended because the creeps take another direction but always reached the right place
The reason why "Enchant Totem" level up in Mid Game (mid-game) is because the other skill is more important ... but some often do, or gain skill in a different way, varies depending on which hero you're facing or the taste of each.
- The Item "Arcane Boots" goes very well with the Earthshaker, to use Fissure and then himself to regain mana so you and your allies close
- "Dagger" Item key to enter the fight as well as for escape. This item is important because it combines well with "Earthshaker".
- The "Aghanims Scepter" which is also important because it improves the Earthshaker Ultimate, causing double bounce, which is the same to cause its ultimate double damage at the time of rebound. (Some not usually get this item because they are almost all important, so if it is)
- "Guinsoo", this item will offer you enough mana and mana regeneration time, is also useful to convert an enemy into a chicken objective which will prevent the enemy attack and he can not cast spells
- "Shivas Guard" will offer you more mana and armor passive effect of freezing and the active effect of Arctic Blast, that would cause damage to the enemy and then reduce their speed of movement.
- "Tarrasque", this item will give you enough life to hold in the fighting, many HP regeneration
- "Linken" Optional, to avoid a spell, so it gives you life and mana regeneration, and +15 to all attributes
- "Radiance" Optional, will give you more attack and its effect combined with "Earthshaker", cause damage to your enemies while hunting.
The Earthshaker at the beginning of the game, be sure to properly creeper to get "Arcane Boots", the hero can start hunting early in the game.
Remember that Fissure can use it to several forms, one of them and most important is to prevent the enemy from escaping or to help your ally to cazen not because it has a range of 1200 to help enough in the game.
Remember to use your ultimate creep near enough, as it has a rebound effect and could cause more damage.
Sign in to fights with Dagger, Activate your Echo Slam, Enchant Totem, and recalls the importance of "Fissure" that will help you hunt long enough to escape.
- Remember that "Aftershock" acts passively according to each skill you go using.
Primordial have the first skill "Fissure" at the beginning of the game, so in order to make your Flirts Blood, to help make Flirts or so to escape it
It is also used at the beginning of the game to keep out the creeps and stop making enemies heroes experience ... Although not highly recommended because the creeps take another direction but always reached the right place
The reason why "Enchant Totem" level up in Mid Game (mid-game) is because the other skill is more important ... but some often do, or gain skill in a different way, varies depending on which hero you're facing or the taste of each.
- The Item "Arcane Boots" goes very well with the Earthshaker, to use Fissure and then himself to regain mana so you and your allies close
- "Dagger" Item key to enter the fight as well as for escape. This item is important because it combines well with "Earthshaker".
- The "Aghanims Scepter" which is also important because it improves the Earthshaker Ultimate, causing double bounce, which is the same to cause its ultimate double damage at the time of rebound. (Some not usually get this item because they are almost all important, so if it is)
- "Guinsoo", this item will offer you enough mana and mana regeneration time, is also useful to convert an enemy into a chicken objective which will prevent the enemy attack and he can not cast spells
- "Shivas Guard" will offer you more mana and armor passive effect of freezing and the active effect of Arctic Blast, that would cause damage to the enemy and then reduce their speed of movement.
- "Tarrasque", this item will give you enough life to hold in the fighting, many HP regeneration
- "Linken" Optional, to avoid a spell, so it gives you life and mana regeneration, and +15 to all attributes
- "Radiance" Optional, will give you more attack and its effect combined with "Earthshaker", cause damage to your enemies while hunting.
The Earthshaker at the beginning of the game, be sure to properly creeper to get "Arcane Boots", the hero can start hunting early in the game.
Remember that Fissure can use it to several forms, one of them and most important is to prevent the enemy from escaping or to help your ally to cazen not because it has a range of 1200 to help enough in the game.
Remember to use your ultimate creep near enough, as it has a rebound effect and could cause more damage.
Sign in to fights with Dagger, Activate your Echo Slam, Enchant Totem, and recalls the importance of "Fissure" that will help you hunt long enough to escape.
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