Ymir – The Tuskarr Guide by Kumpul DotA



Ymir – The Tuskarr - Dota Guide By Kumpul Dota


"Coming from the northern tundra. Ymir is one of the wisest Tuskarr warriors. After years of experience of war against the Ice Trolls and Nerubian Spiders that beset their village during his youth. Ymir gladly enlisted in the ranks of the Sentinel help stop the notorious ascent of the Lich King. A specialist in controlling the elements of ice, Ymir's powers lie in surprise freeze enemies with his magic. His arsenal is not only about snowballs and chunks of ice, but also to avert massive snowstorms that greatly affect the effectiveness of battle of their enemies. "
1. BASIC INFO
HP: 587
Mana: 234
Attack range: 128 (Melee)
Attack Speed: 1.7
Movement Speed: 305
Primary Attribute: Strength
Strength: 23 + 2.3
Agility: 23 + 2.1
Intelligence: 18 + 1.7
Damage: 50 to 54
Armor: 3.2
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2. SKILL INFO

Ice Shards

Skill Type: ACTIVE

Compressed Tuskarr 5 pieces of ice in a freezing ball of energy that hurts all enemies with that contact. If the ball comes into contact with an enemy hero or reaches its maximum range, the fragments are released creating a barrier that lasts for 5 seconds.
LvL 1: Causes 70 damage
LvL 2: Causes 140 Damage
Level 3: Causes 210 Damage
LvL 4: Causes 280 Damage

Time To Re-Use (cooldown): 18/16/14/12
Casting Range: 1500
Cost of Mana (Mana): 120/120/120/120
AoE: 200
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SNOWBALL

Skill Type: ACTIVE

Tuskarr along with any nearby allied hero quickly roll into a ball of snow and headed towards the enemy unit. Any victim caught in the path of the snowball gets hurt and is briefly stunned, the ultimate goal receives 40 additional damage and a brief stun (The time varies with the level of skill). The snowball moves combining the speed of movement of the heroes in it. The snowball stop pursuing his goal after 3 seconds.
LvL 1: 40 / 80 damage / 0.25 second stun.
Lvl 2: 80 / 120 damage / 0.50 second stun.
Level 3: 120 / 160 damage / 0.75 second stun.
LvL 4: 160 / 200 damage / 1 second stun.

Time To Re-Use (cooldown): 40/40/40/40
Casting Range: 1250
Cost of Mana (Mana): 75/75/75/75
AoE: 200 + 40 seconds
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FROZEN SECRECY

Skill Type: ACTIVE

Runa Tuskarr Ice pleads calling cold winter winds. Rune creates a blizzard that slows enemy units moving in an area of ​​600. The effect lasts 30 seconds.
LvL 1: Reduce by 10% movement / attack speed by 30%
LvL 2: Reduce by 15% movement / attack speed by 40%
LvL 3: Reduce by 20% movement / attack speed by 50%
LvL 4: Reduce by 25% movement / attack speed by 60%

Time To Re-Use (cooldown): 50/50/50/50
Cost of Mana (Mana): 75/75/75/75
AoE: 600
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WALRUS PUNCH

Skill Type: ACTIVE

Walrus Tuskarr Punch prepares its powerful, its next attack will be a 2.5x critical strike release the victim in the air. The victim will be slowed by 40% to land. If the victim is under 50% of his life, will attack a critical hit 4x.
LvL 1: 2.25x (4x) Critical / Lentea 40% for 2 seconds.
LvL 2: 2.25x (4x) Critical / Lentea 40% for 3 seconds.
LvL 3: 2.25x (4x) Critical / Lentea 40% for 4 seconds.

Time To Re-Use (cooldown): 30/24/18
Cost of Mana (Mana): 50/75/100
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3. SKILL BUILD BY KUMPUL DOTA
1. Snowball
2. Ice Shards
3. Ice Shards
4. Snowball / Frozen Sigil
5. Ice Shards
6. Punch Walrus
7. Ice Shards
8. Snowball
9. Snowball
10. Frozen Sigil / Snowball
11. Punch Walrus
12. Frozen Sigil
13. Frozen Sigil
14. Frozen Sigil
15. Stats
16. Punch Walrus
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4. ITEM BUILD GUIDE BY KUMPUL DOTA
Items you might serve as the game begins.









Items that will serve the mid and late.



(BOOTS OF SPEED) Important, will give you movement speed



(Perseverance) will give you life and mana regeneration, and then end up in Battle Fury



"O"




(Power Treads) + 60 will give you movement speed and life
(If you prefer Power Treads no longer serves Arcane Boots)




(ARCANE BOOTS) It gives you speed + 65 + 250 Mana movement andthe effect derestaurar allies Tuskarry 150 mana to 600 AoE
(If you prefer to no longer serves Boots Arcane Power Treads)


(VANGUARD) Optional, If you need more resistance and Life


(BATTLE FURY) I will give more attack and Reg Life and Mana.



(MORDIGGIAN) Optional, will give you more attack, defense and attack speed


(Assault Cuirass) Pretty defense and attack speed



(MONKEY) Optional, lest you fail your attacks, and gives you more attack



(BKB AVATAR) Optionally, if you're dealing with enemy mages, or heroes to prevent your combo


(Tarrasque) Optional, I will give more life and HP Reg


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5. GAME STRATEGY AND GUIDE BY KUMPUL DOTA
- The Tuskarr thanks to his skill with the help of their allies, they can kill any hero, just a matter of knowing how to use either their skill.
- It is important to have the first skill the "Snowball" because there are likely to do this skill the first slaughter (Flirts Blood).
- You can use your skill "Ice Shards" to give the final blow to your enemy so you will not escape
- Your "Frozen Sigil" use it to escape so as to not escape your enemies heroes
- "Punch Walrus" Haras a good critic, combining with the other skill, you get to kill any hero.

- I have seen many which say that he has no Tuskarr Mana, which is he's needed to use their skill, and in some cases some other type often salacious Bota, this may vary depending on each one.

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Boots:

Arcane Boots:
Gives 65 movement speed +250 mana and 150 mana can restore an area of ​​about 600. Good for Skill

Phase Boots:
Gives 60 movement speed and additional damage 24. They also offer the possibility to give more movement speed by 4 seconds to activate. Useful for chasing and escaping.

Power Treads:
Gives 60 movement speed, + 8 to any attribute (you can change any attribute by CLick) and 25 attack speed. Take this if you have problem in the last coup or need to improve your attributes.

In Conclusion
Arcane Boots -> you can restore the tuskarr Mana and ally in an AoE of 600 and gives you mana + 250.
Phase Boots -> When activated you will have more movement speed and you can use to chase or escape.
-> But Your Skill "Frozen Sigil" will reduce the speed of movement of herores enemies in an area of ​​600 which is useful for you to pursue or escape
Power Treads -> + 8 to give you any attribute, you can activate it for Str to have more life and attack or to have mana Int.

The boot may vary ... just say to know .. each of them.

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- Vanguard, Item Optional if you need strength,
- The Battle Fury is an important item as it will give you more attack and you can creeper and get more gold.
- Mordiggian is optional, when activated will give you much more attack, defense and attack speed by 35 HP per second
- BKB Avatar Optional if Heroes enemy from doing your Combo
- Monkey, Optional, not to fail your attack, if there are enemies or Evansion With Butterfly Attack
- Tarrasque, If you need more strength and more life, more life and will give you HP regeneration.

The Combo Tuskarr is simple.
- You have to be with a partner where you are the enemy. (Remember that the allied hero has to be right near the tuscarr)
- Active After your Ultimate Punch Walrus "and enclose the enemy hero with your skill" Ice Shards. "
- Active After your "Snowball" to the enemy unit and give the blow, (and will make your ultimate effect) which will come down a lot of damage, if you try to escape you can activate your "Sigil Frozen" and then re-use your "Ice Shards "to give the final blow.

1 comments:

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