Icarus – The Phoenix

Icarus – The Phoenix - Dota Guide By Kumpul Dota
Ancient writings spoke of seven sacred emanations of light, and its convergence in a great conflict. The collision of these rays in the mortal realm created a pyre of high purity, thus giving birth to the mythical Phoenix. As a manifestation of divine flame, Icarus can also download flames of death and destruction, or life and healing. The concentrated energy rays that can burn it can deliver across the whole armed battlefield. Not afraid to use their own life force to defeat their enemies, Icarus can also take advantage of the direct power of the sun to create a stellar explosion.
1. BASIC INFO
HP: 511
Mana: 234
Attack range: 500 (Range)
Attack Speed: 1.7
Movement Speed: 290
Primary Attribute: Strength
Strength: 19 + 2.9
Agility: 12 + 1.3
Intelligence: 18 + 1.8
Damage: 54 to 64
Armor: 0
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2. SKILL INFO

ICARUS DIVE

Skill Type: ACTIVE

Phoenix is ​​thrown forward in an arc, with a fixed distance in the chosen direction doing damage and disarming touch to any drive then return to its original position. If during the 2 seconds it takes the spell, Fenix ​​casts another spell, the Dash is completed. Phoenix wins immunity during that magical time. (You can stop at any point by pressing Dive path of the same key)
LvL 1: 100 damage / 2 seconds of disarmament
Lvl 2: 150 damage / 2.5 seconds disarmament
Level 3: 200 damage / 3 seconds of disarmament
LvL 4: 250 damage / 3.5 second disarmament

Time To Re-Use (cooldown): 40/40/40/40
Casting range: 99999
Cost of Mana (Mana): 100/100/100/100 (+10% health Current)
AoE: 300
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FIRE SPIRITS

Skill Type: ACTIVE

From his own life force, creates 4 spirits Icarus flying to fire him.Each spirit is slowly growing in power and can be used to harm their enemies or heal itself. After growing to its full power in 12 seconds, automatically slaughtered around Phoenix. Cost 10% of your current life to cast.
LvL 1: 10 damage / healing at least 40 of a maximum of Phoenix.
Lvl 2: 15 damage / healing at least 60 at most for Phoenix.
Level 3: 20 damage / healing at least 80 at most for Phoenix.
LvL 4: 25 damage / healing at least 100 or less for Phoenix.

Time To Re-Use (cooldown): 35/35/35/35
Casting Range (Target Fire): 1200
Cost of Mana (Mana): 75/75/75/75 (+10% health Current)
AoE: 400
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SUN RAY

Skill Type: ACTIVE

Drawing strength from their own inner fire, Icarus expels a huge beam of light at the cost of vital energy. The beam slows and damages enemies for a percentage of the maximum of life. It costs 25% of modern life to activate, maximum beam range "1150", The Phoenix can not move unless you activate the Skill "Activate Movement, Movement Activate the Hero moves in the direction of the beam, broken trees and through obstacles .
LvL 1: Damage Per Second: 10 +5% of the maximum life of the enemy / reduces movement speed by 10%
Level 2: Damage Per Second: 20 +5% of the maximum life of the enemy / reduces movement speed by 16%
Level 3: Damage Per Second: 30 +5% of the maximum life of the enemy / reduces movement speed by 22%
LvL 4: Damage per second: 40 +5% of the maximum life of the enemy / reduces movement speed by 28%

Time To Re-Use (cooldown): 0
Casting Range: 2000
Cost of Mana (Mana): 35 to activate and 4% of mana per second
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SUPERNOVA

Skill Type: ACTIVE

The Phoenix voluntarily terminates his current life for a chance to be reborn. Becoming a scorching sun that burns his enemies in a range of 1000. The sun can be attacked by enemy heroes, if it is destroyed, the Phoenix dies. However, if the sun survives for 6 seconds, all enemies in range will be stunned and Phoenix will return to life with full HP. (The Sun is immune to spells)
LvL 1: 60 damage per second / 1.5 seconds. stun at the end / The Sun Hits resists 5.
Lvl 2: 80 damage per second / 2 seconds. stun at the end / The Sun resists 7 Hits.
LvL 3: 100 damage per second / 2.5 seconds. stun at the end / The Sun resists 9 Hits.

Time To Re-Use (cooldown): 110/110/110
Cost of Mana (Mana): 200/200/200
AoE: 1000
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3. SKILL BUILD BY KUMPUL DOTA
1. Dive Icarus
2. Fire Spirits
3. Fire Spirits
4. Sun Ray
5. Fire Spirits
6. Supernova
7. Fire Spirits
8. Dive Icarus
9. Dive Icarus
10. Dive Icarus
11. Supernova
12. Sun Ray
13. Sun Ray
14. Sun Ray
15. Stats
16. Supernova
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4. ITEM BUILD BY KUMPUL DOTA

Items you might serve as the game begins.









Items that will serve the mid and late.





(BOOTS OF SPEED) Important, will give you movement speed




(SOUL RING) Optionally, when you need mana for your Supernova




(Power Treads) will give you more speed of movement and life




(VANGUARD) Optional HP regeneration will have more and more life.




(RADIANCE) Fits well with the Phoenix, since it is hard to kill.




(Tarrasque) will have more strength, more life and HP Reg




(Assault Cuirass) gives you enough defense and attack speed





(Orchid Malevolence) Optional, will have enough mana regen attack and the effect of silencing





(LINK) Option to avoid magic damage, and give you life and mana Reg.






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5. GAME STRATEGY BY KUMPUL DOTA
- It is important to have as a first skill the Icarus Dive, so as to avoid Flirts Blood or to make your Flirts q Blood, use it as a dagger, to escape or get into a fight
- With his second Fire Spirit Skill can heal yourself, as well as you can heal your allies attack the enemy when fleeing with little life and defeat him.
- His third skill will help a lot to defeat an enemy that you are escaping, and that when activated will have a huge beam of light which will slow the enemy and so it follow with Target Fire
° Remember that the importance of this skill is knowing how to use it well and lots of practice to not fail in your combos
- With the Fourth Skill be reborn as you will become a sun to cause damage to enemies that are in an area of ​​1000 and stun the enemies in the area up to 2.5 and also recover your life and mana to 100%, but remember that if the sun gets to be carrying more than 9 shots, the Phoenix will be defeated.

"Icarus Dive"

The Phoenix is ​​marking its Charged the rod, then it uses "Icarus Dive" and where the Tuscan Teleports

How to Use

- Morph after trying to escape a fight with 150 or 200 of life
Then the Phoenix uses "Icarus Dive" and moves against Morph which gives you two attack and dies.


"Fire Spirits"


The Phoenix Active Skill and your spirits start to load, once loaded kill the creeps around


"Sun Ray"


Here the Troll tries to escape, and has an advantage because it has more movement speed, then the Phoenix activates its "Sun Ray" and press "E" (Toggle Movement) in the direction of the Troll, it causes damage and reduces the speed motion


"Super Nova"


The Phoenix is ​​facing the Morph despite their low health and then Check "Icarus Dive"

Upon returning, immediately activated its "Super Nova"


Thanks to its effect in 1000 of AoE Morph manages to defeat.


Then the Phoenix Recover your HP and mana at 100%

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- The Soul Ring is an optional but important item at a time, because if the Phoenix has little life and has no mana to use his ultimate, to activate the Ring Soul sacrifice some of your life to have enough mana to use your ultimate.
- The boot may vary in some, but the Power Treads is recommended because it will give more life
- The Vanguard is optional but if the heroes that you face are pretty melee, this will be useful also give you regen HP and more life.
- The Radiance fits very well with Phoenix, if you're good about getting the radiance by 20 minutes, so you will make it easier to win as a team
- The Tarrasque life will give you enough HP to withstand regeneration in fights
- The Assault Cuirass will give the defense enough, so you will be more difficult to kill
- The Item Malovolence is optional because if once you need mana to use your skill other than that will give you life can change for the Soul Ring.
- The link is optional to prevent any damage magic or enter a fight to do not to stand in your Combo.
- In order to manage well the Phoenix, you just need practice and you will notice that every time you'll be better.

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